<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">  
<html>
	<head>
		<title>WebGL</title>
		<script type="text/javascript" src="js/lib/jquery-1.8.3.js"></script>
 		<script type="text/javascript" src="js/lib/J3DI.js"></script>
 		<script type="text/javascript" src="js/lib/J3DIMath.js"></script>
 		<script type="text/javascript" src="js/lib/webgl-utils.js"></script>
 		
 		<script type="text/javascript" src="js/engine/shaders/default/vShader.js"></script>
 		<script type="text/javascript" src="js/engine/shaders/default/fShader.js"></script>
 		
 		<script type="text/javascript" src="js/Constant.js"></script>
 		
 		<script type="text/javascript" src="js/Camera.js"></script>
 		
 		<script type="text/javascript" src="js/engine/Render.js"></script>
 		
 		<script type="text/javascript" src="js/Scene.js"></script>
 		

	</head>	
    <body onload="start()">
    	
		<canvas id="example" style="width:800px;height:500px">
    		Por favor, usa un navegador compatible (Firefox, Chrome, ...)
		</canvas>
		<form>
		<input type="text" name="cameraPositionX" class="cameraControl"/>
		<input type="text" name="cameraPositionY" class="cameraControl"/>
		<input type="text" name="cameraPositionZ" class="cameraControl"/>
		<br/>
		<input type="text" name="cameraRotateX" class="cameraControl"/>
		<input type="text" name="cameraRotateY" class="cameraControl"/>
		<input type="text" name="cameraRotateZ" class="cameraControl"/>
		</form> 
    	
    </body>
</html>
